I plan to add mac/linux support at some point. If someone has an example of this working that I can use for reference I'd be happy to fix this. This is I set up the materials with all information and other tools can link the file textures, but not unity. Unity Materials only have diffuse texture set up All you have to do is select the native dll inside the DLL folder andĪs with most other fbx files from Adobe tools you need to set the Unity import scale to 100
Unity fbx exporter 64 Bit#
This works inside both 64 bit and 32 bit standalone builds. It works fine to export multiple characters but one character per fbx file is recommended! Making this a bad idea for characters intended to be imported back into Unity. While you can export multiple rigged characters into one fbx file, please note that Unity will still import the entire thing into ONE prefab and so you can only get one Mecanim Avatar from each fbx file. Also the meshes are duplicated for each position as there is no instancing support.
This means you can bake your substances, uma atlasses or custom shaders! Please note that space aware shaders doesn't work at this time.
In addition it can export baked textures from any standard lighting material. It works on skinned meshes, regular static meshes, cloth and even terrains! The Unity Fbx Exporter is an easy to use powerful fbx exporter that will allow you to export models and even scenes from Unity.